On the Hour of Code, there are many things that a person can learn to program and code. A few of these things in which I did was the Angry Birds Programming, The Flappy Bird Programming (a little more difficult) and the Light Bot Programming (probably the easiest).
The Angry Birds Programming and Coding started off very easy, just like the other programming activities I accomplished. There were 20 "levels" of programming, and as I progressed throughout them they got a little longer and more difficult each time. On the first level, I saw an Angry Bird and a Pig, the Angry Bird about four spaces away from the Pig. All I had to do was tell the program to make the bird "move forward" three spaces to land on the pig.Once it had landed on the pig, I proceeded to the next level. The programming system limited the amount of moves I had, so that each time I could think and get the bird to the pig in the shortest way possible.
The Flappy Bird Programming and Coding was easy once getting the hang of it, but it had a lot of steps for each level, including sounds, character, setting, the look of the ground, the kind of obstacles I wanted, what would happen if I hit an obstacle, how I would make the character move, and whether or not my score was shown at the top of the screen. Here is where I had to restart a lot of the levels. I had to go through them very carefully, making sure I included every step for each level. It surprised me at how many steps I needed to take in order for a simple game to be played.
The last programming and coding I accomplished was the Light Bot. Light Bot is the character I need to move. It was standing on a platform made out of little squares. One square was blue, which was the block I needed to direction Light Bot towards in order for him to light it up (which is another thing I needed to tell him to do) and move to the next level. There was an up arrow, signifying that the bot should move forward. If it needed to take a turn, there were left and right arrows. If it needed to jump up to another block, there was a spring, signifying that the bot should jump. Lastly, there was a light bulb, signifying that once the bot got to the blue square, it would light it up and I would proceed to the next level. All of these things were to be put in a certain order to put the light bot in the right direction for it to reach the blue square and light it up.
I did the same ones!
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