Thursday, June 19, 2014

Levels - Scratch

http://scratch.mit.edu/projects/23828905/

In this project, the variable is a level. When the green flag is clicked, the level switches to 1. Each time a fish is eaten, the level goes up. A way to increase the difficulty in this game is to add more fish every level and have them swim faster, making it harder for the big fish to catch them and eat them.

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